2D Top-Down Shooter made with C# in Unity:

Player character Design, Movement and Animations

Enemies Design & Animations:

  1. Melee: Melee attack
  2. Flying: Range attack
  3. Summoner:  Minion spawner and melee attack
  4. Minions: Fast melee attack

Boss Design, Mechanics and Animations:

  1. State Machine
  2. Patrol Behavior
  3. Chase Behaviour
  4. Spawn random enemy when hit
  5. Custom FXs & Sounds

Weapon Design and Fire mechanics:

  1. Default weapon: Normal Damage & Normal Fire Rate
  2. Heavy weapon: Big Damage & Slow Fire Rate
  3. Fast weapon: Low Damage & Fast Fire Rate
  4. Mega weapon: Big Damage & Fast Fire Rate

Weapons and Health pickups 

Pickups drop probability dependent on the enemy killed

Custom FXs and Sounds

UI:

  1. Custom cursor
  2. Custom player health
  3. Boss health bar

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